Slendrina Must Die: The House

Slendrina Must Die: The House

Legend says that the house is haunted by a creepy woman named Slendrina, the creature who can't be killed. Armed with a pistol you need to find a way to escape the house. Defend yourself from that scary lady, the only way to finish her is to collect all the papers that will show her secret. You need to act fast before she really gets you! Play this game now and have that chilling experience and prove that Slenderina can die!

Start Your Adventure in Slendrina Must Die: The House

W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Is the game made using an open-source game engine or a proprietary one?

The game was developed with the WebGL graphics rendering engine.

Who is the game development company behind this title?

The team that worked on the design and creation of this game is danygames.com.

What category does this game belong to?

The genre that best describes the gameplay style of this game is Adventure.

How is this game categorized in terms of tags?

The tags that would help search for this game are: arcade, horror, weapons, zombie.

What gender audience is this game aimed at?

This game targets the Male & Female group.

Does the game have any graphic blood content?

Yes, Slendrina Must Die: The House shows graphic content involving blood.

Does the game involve any actions that could be considered cruel or harmful?

Yes, violent or cruel content is present in Slendrina Must Die: The House.

Is this game available for mobile devices?

Yes, players can enjoy Slendrina Must Die: The House on their smartphones or tablets.

What age categories are this game designed for?

This game is best suited for the Young Adults age demographic.

Is this game suitable for young audiences?

No, Slendrina Must Die: The House is not intended for a children's age group.
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